In this video we have some fun and look at portrayals of the PIAT in various games over the last 20 years. We’ll look at the size, shape and physical characteristics of the models, how they function in the game and the animations and sound effects of them in action!
We start off with 2002’s Medal of Honor: Allied Assault and run all the way through to 2020. I’ve only had the chance to play a handful of these games so I can’t comment too much on how accurately the PIAT’s effectiveness is depicted in each game but I can definitely comment on how the models look! There is lots to look at and some do a surprisingly good job.
There are some very basic, some very wrong and some surprisingly accurate representations of the PIAT in the various games we look at. But really it’s just good to see it represented in games in the first place!
Thank you to Tigerfield for the use of some of his footage used in the video.